Curator's Guide (SSE) (2024)

The Guide can be found at the entrance of the museum, in the corridor leading to the main Hall of Heroes. After completing the quest An Interesting Prospect, it can be taken from its place.
Note: Trying to take the Guide prior to finishing the quest will lead to the message "It doesn't feel right to take this without the Curator's permission."

Opening the Guide will present you with three options (Options 1 and 2 are only available if you're actually inside the museum):

The Guide will tell you where in the museum Auryen currently is and adds a quest marker pointing to him. Use the travel function of the Guide to move to the location and speak to Auryen to finish this short "quest".

The first page will list the current display count of the museum. Note: it can take a few seconds after auto-sorting has finished updating properly. The other pages describe the features of the museum (see Contents).

Dragonborn Gallery
Curator's Museum Guide

Current display count: Number

This guide outlines the specifics of utilizing all the functions of this museum. It can also be used to quickly find your way to specific areas of the museum without having to wander around, or to locate the Curator. Simply read the Curator's Guide again to transport to a chosen area of the museum or select "Find Curator" to locate Auryen in the museum. It will mark him with a quest marker until you interact with him again. The transportation feature can only be used in museum related areas, guildhouse and the safehouse. If the book is lost somehow, it will respawn by the front door of the museum.

You can place any unique item which has a display in its designated location by clicking on the display while the item is in your inventory. Click again to remove it. Displays will ignore all equipped and favorited items. All items put on display are stored inside the museum's Display Safe located in the museum office behind the Hermaeus Mora painting.The safe is for EMERGENCY USE ONLY. If you need to retrieve an item, simply take it from its display manually. There are several displays in the museum which appear to be vacant of a display activator; these displays will become available when the relic for it is in your inventory as you enter the area with the display. These are for relics which have variant versions such as Red Eagle's Sword or Azura's Star.

Supported mods:
Legacy offers patches for a variety of mods which range from simply conflict resolutions to museum displays. These patches are ESL flagged ESP files which do not take space in your load order. Download the FOMOD installer for our patches and run it after your full mod list is installed and activated to ensure all patches you need are installed. Come see the Legacy Nexus page for instructions on creating official supported patches for other mods. Using our official system will fully integrate your displays into the museum, complete with prep station and MCM checklist support.

Display count pacing:
Most of Legacy's quests and features are handled by your display count. Certain quests become available as your display count increases and patrons will visit the museum and leave you donations in the box by the front door starting at 50 displays. They donate randomly each day based on total display count. It's best to install Legacy at the start of your game to get the most out of it and so it progresses naturally.

Prep Station:
In the museum office you will find a prep station for displays. When used, all items from your inventory which are not already on display and NOT equipped, favorited, or added to the exclusion list (see safehouse features that follows), will be placed in the museum safe and the display enabled. There is one prep station which handles all displays. While the prep stations are processing the item lists, displays cannot be placed or removed manually and the safe cannot be emptied. This process generally takes between a few seconds to a couple of minutes depending on how many items from the different galleries you have with you at the time. Displays will generally prefer accepting replicas of items first, but the prep station can be configured in a number of ways to accept them first, last, only or never in addition to some other useful configurable functions.

Centralized Storage:
The museum office, Gallery of Natural Science, Airship, guildhouse, guild field stations and all excavation base camps have access to a centralized stack of crates that provide menu based access to all storage inside the safehouse. There is also an optional spell you can activate in the MCM menu which allows remote access to this feature.

A jewelry case in the upper hall of heroes can have items displayed via the prep station, or by simply adding items into the cabinet at the base. These models will update dynamically to match any model replacer that affects unique jewelry. All displays disappear and refresh with any jewelry that is present in the case.

Book Sets:
Special book cases are in place to accept and display book sets. Using the prep station will display 1 copy of each book automatically, or the shelf can be activated to either remove all of that set or place any missing books of that set you may have onto the shelf.

Book Sorting:
Once you have all your unique and rare books sorted via the prep station or manually placed, you can empty the rest into the Book Return on the lower floor of the library. After emptying your books into the Return, activate the card catalog sorter next to it. The books will then be sorted into the various category book cases on that floor (Alphabetical, Numerical, Spells, Skill Books, Notes, Journals, etc). Please note that skill books which have been read are sorted alphabetically and are no longer recognized by the game as being a skill book and hence do not sort to the skill books case.

Library Reader Function:
After sorting books, use the left card catalog to update the book list. All books stored or displayed in the library can be read simply by sitting in any of the chairs of the library. Your inventory will then be populated with all books from the book list and upon standing once again, the books will be removed.

Shipment Crates:
The museum office has a large delivery crate which can receive items from shipment crates placed in various places across Skyrim. By default each of the Carriage drivers have a museum shipment crate which you can place any item in to have it delivered to the museum for you. Once activated, the contents will be delivered 5 hours later. The MCM menu allows you to optionally enable or disable the carriage crates, Inn exterior location crates and/or vanilla player house crates.

Scribe's Desk:
Auryen's desk in his office can be used to make copies of quest books previously found so that you can have an extra on display. It's best to turn the book in first to ensure the quest does not bug, then make a copy. The station can also make paper rolls which are needed, by breaking down ruined books. A supply cabinet is also kept stocked behind the desk.

Printing Press:
This station is a variation of the scribe's desk in the museum office which can be used to copy specific quest books for display. It's recommended that you wait until after you turn in the original as the prepstation and display may take the quest specific instance of the book rather than the copy. The system will track what quest items have come through your inventory and make the copy recipe available for the books at that time and the original is not required at the time you make it.

Mannequin Configuration:
Two mini mannequins in the museum office can be activated to swap the mannequins in the Armory from being set with half male mannequins and half female mannequins, or can be set to all male. Use the all male option if you prefer using a mannequin replacer mod. Make sure to empty the mannequins before swapping their state or items will be lost.

Paintings which are acquired throughout Skyrim can be manually placed in any of the painting locations in the museum. Using the museum safe to empty all displays will also remove the paintings.

Quest Item Displays and Replicas:
Quest items which are turned in and not obtainable again cannot typically be displayed. Instead a replica workstation is in the office and safehouse workshop which allows construction of replicas to be used for display. Quest items you retain after the quest can be displayed manually but will typically not sort via the prep station to avoid accidentally removing a needed item during the quest. To make replica items, you simply have to have acquired the item during play but do not have to currently have it in hand to make a replica like when making replicas of general items (requires Legacy to be loaded when item was found). Once a replica has been crafted, the option is removed and further copies can be made only if the MCM option is set to allow crafting duplicates. The replica station will also create replicas of most items as long as you have them in your inventory. This will allow you to display a replica and use the original if you wish. Replicas do not have tempering recipes and are generally weaker and unenchanted. These replicas are not meant to be useable unenchanted versions.

Quest Achievement Exhibits:
Upon completing major quest lines such as guild quests, main quests etc, an exhibit in the museum will permanently enable when entering the room. If these displays do not enable properly because of a mod conflict, you can enable them using the MCM configuration menu; Display management section.

Exploration Exhibits:
When exploring Dwemer ruins, Nordic ruins, or Snow Elf ruins, various displays will enable automatically in the Hall of Lost Empires or in the Cultural exhibits in the lower hallway of the hall of heroes. Alternately, if these displays are not working for you, you may enable them in the MCM configuration menu.

Doomstone and Shrine displays:
These displays will enable when receiving a blessing from the corresponding stone or shrine. Doomstones do not need to have their blessing accepted, the stones just have to be activated to get the display.

Safehouse Features

Supply Sorting:
Inside the safehouse workshop you will find a chest overflowing with goods. Activate this chest and all crafting materials, scrolls, potions, soul gems and more will be sorted into their proper storage containers. You can configure which items you wish to have sorted or not in the MCM configuration menu, or by utilizing the supply sorting planning station above the sorter. When an object is visible in the shelf, that variety of item will be sorted, if it's not, it will be ignored. Simply click to toggle these item categories off and on.

Storage containers are also learning containers. So if there are any mod added items you would like sorted at the press of a button as well, simply place them manually into the container and they will be recorded to the sort lists. If you ever wish to reset a sort list to default, simply use the Supply Planner book on the stand next to the Supply Sorter and choose which list to reset. The MCM menu also has an option for this.

Dynamic Storage Displays:
Any items placed inside the raw or cooked food containers, the liquor cabinet or the dishes hutches will display throughout the safehouse on the tables, counters and shelves around the area. Grabbing these items will also give you back one of that item from the container and disable the display if the container has none left.

Craftloot System:
By default the craftloot system is disabled but can be turned on by activating the craftloot toggle book to the left as you enter the workshop area. While it is enabled, using any craft station in the safehouse will loot any supply item that currently is set to sort in the MCM menu which is common for that station to utilize. When used, the station will first give you all supply crafting items and then enter into crafting like normal. After the station is left, the items will return to storage. If the system starts to cause issues due to an excessive number of stored items, either thin your supplies or disable the craftloot system to avoid problems. The MCM menu also offers a universal option to utilize craftloot with ANY crafting station in the game but could prove problematic on heavily scripted load orders so use with caution.

Sorting Exclusion List:
The museum prep station will ignore any items equipped or favorited but also will ignore items on the exclude list. Any items you place inside the "Exclude from sorting" knapsack near the supply sorting area will be recorded to a list after the container is closed. This list will ignore all rules and these items will always remain in your inventory unless manually displayed or stored. The supply sorter, craftloot system and prep station will ignore these items. Simply remove all items after you have exited the container.

Soul Gem Transmorgrifier:
This station allows you to combine smaller soul gems into larger ones as well as to craft petty gems out of 5 identical fragments. The station will work to combine empty as well as filled soul gems.

The disenchanter will do what it sounds like: clear enchantments. However it should ONLY be used on items you enchanted yourself otherwise it purges the enchantment from ALL copies of that item past present and future. They will reset on game reload however. The disenchanter will also clear any tempering improvements made to a weapon as well as the enchantments.

Soul Extractor:
This station will take the living essence within enchanted items and break it down back into soul gems, destroying the item in the process. This only applies to weapons which have a specific charge to determine which size of gems it will yield.

Sorting Chest:
The sorting chest is a universal master sorter for the entire safehouse. The ONLY thing it will not do is display unique items. Any item placed into the sorting chest will go to a number of storage containers throughout the safehouse and museum. Gold will go to the secret treasury, food to the kitchen, books to the museum library book return, scrolls to the scroll storage, liquor to the wine cellar, weapons to their appropriate racks in the safehouse and much more. Any item that does not sort will remain in the container. The only items that don't sort are typically mod added items that have no keywords or are not on sorting lists. Manual placement of these items into learning containers will program them to the appropriate list for future sorting.

Treasury Room:
The hidden treasury room has a ledger which is used to store gold. When you store gold inside the ledger, the treasury room will fill with more and more loot displays. Continue adding up to 2 million gold to have the treasury fully filled. The system also identifies the gold value of gold ingots, silver ingots, gems and a number of mod supported items such as Coins of Tamriel mod and More Interesting Loot treasure. There is also a pedestal for King Orgnum's Coffer which will automatically use the coffer's daily gold gain ability and add it to your treasury as long as it remains on display there.

Closet System:
The safehouse offers a quick store, quick equip outfit system. Store your outfit in one of the several categorized drawers. Then activate the change outfit activator to select which outfit you wish to wear. All items will be added to your inventory and equipped.

Sell Cart:
After 100 displays are in place, you will have the option to have Auryen start to empty the sell cart in the safehouse and sell the items for you. You will get 30% of the value of items sold initially and over time, it grows to 50%. The cart will sell a random number of stacks of items each day which is configurable in the MCM menu. The sell cart will calculate the gold value of pre-enchanted gear, but because of limitations of the system, will only count base value of enchanted items you have created.

Furniture Upgrade:
Furniture sets can be purchased from bits and pieces in Solitude. There are 4 addons which can be purchased included an expanded balcony greenhouse garden, front patio sitting area, kids room and follower room. Each are set up as soon as you make the purchase.

Explorers Society

The Explorers Society is a player established guild that is begun along with Auryen and unlocks a number of new interesting features, NPCs and quests.

Explorer Relics:
A number of unique items can be found which bolster your relic hunting skills and abilities by helping to track relics, dig sites, improve fragment drop rates and give other special bonuses. These relics can be used or displayed in the trophy case of the Explorers Guild house.

Find excavation sites in or near all Nordic, Dwemer and Falmer ruins. You will gain a few fragments which you should bring to the archaeology station in the guildhouse, workshop or museum office. A number of fragments can be assembled to create artifacts which can be displayed in the Hall of Heroes reception area. Many of these items also have special abilities you may want to utilize. As you gather fragments and assemble relics, you will gain skill in an Archaeology skill that will allow you to create more elaborate items and unique relics. By default the crafting menu will hide any artifact recipes you have already placed on display. The MCM menu has an option to turn this feature off if you wish to make duplicates of anything.

Archaeology Perks:
Legacy offers three brand new perk trees for archaeology! These perk trees operate 100% apart from the menu skill tree and therefore will not conflict in any way. The trees are accessible only at the Explorers Guild house or in the MCM menu where you can select the perks you desire.

Excavation Perks (pickaxe tree):
Excavator RK1: 1 extra fragment from excavation sites and 20% chance of 1 extra keystone.
Excavator RK2: 2 extra fragments from excavation sites and 25% chance of 1 extra keystone.
Excavator RK1: 3 extra fragments from excavation sites and 30% chance of 1 extra keystone.
Relic Hunter: Gives Locate Relic Power which targets a nearby relic.
Surveyor: Gives Survey Dig Site Power which targets a nearby excavation site.

Expedition Perks (torch tree):
Pack it in RK1: Increase carry capacity by 50.
Pack it in RK2: Increase carry capacity by 75.
Pack it in RK3: Increase carry capacity by 100.
Scrapper: 50% bonus to blocking with torches and 25% bonus damage with pickaxes.

Academia Perks (compass rose tree):
Supporter Branch
Benefactor: Sell prices on your items is increased by 10%.
Quartermaster: Provides more gold and inventory to the Explorers Society Quartermaster shop.

Dwemer Branch
Dwarven Specialization: Resist shock 10%, increased critical chance and damage to Automatons by 15%.
Salvager: Automatons drop increased loot and the possibility of fragments.
Artificer: You can spend 1 filled greater soul gem to rebuild a fallen Automaton as a follower.

Nordic Branch
Nordic Specialization: Resist Fire 10%, increased critical chance and damage to Undead by 15%.
Exhume: Find increased gems, gold and possible fragments from Draugr, urns and burial remains.
Walk Amongst the Dead: Provides a power that allows caster to move unabated amongst the undead.

Falmer and Snow Elf Branch
Falmer Specialization: Resist Poison 10%, increased critical chance and damage to Falmer and Charurus by 15%.
Scavenger: Yield more resources and possible fragments from Charurus and Falmer.
Tamer's Hand: You have a chance to tame 1 Charurus at a time by interacting with it.

Additional Member Features:
In addition to being able to recruit an explorer member as a follower, most have their own special functions. Additionally, when used as followers, the explorers will gather items on their own (not from the area but from a random roll list).

Latoria: offers free explorer signet rings once every 24 hours and gives you a special unique version called Wanderlust. Also offers a quest to collect ruined books for which she'll give you new treasure maps, rare books and spell tomes in return. As a follower she gathers soul gems, tomes, scrolls, paper and the like.

Kyre: you can bring him ore and he can occasionally find gems or other ore types inside it. This can also be done once every 24 hours. As a follower, Kyre gathers ore, ingots and gems.

Eriana: runs the guild store. When used as a follower, Eriana gathers potions, lockpicks and other useful equipment.

Madras: eventually will start a quest to help build a Dwemer planetarium. When utilized as a follower, Madras will accumulate all manner of Dwemer materials.

Marassi: starts the three excavation quests and field station building quests. As a follower, Marassi will gain archaeological fragments.

Explorers can also be sent out on their own to excavate, and will return three days later with fragments, some gold from spoils sold and occasionally a rare, assembled artifact for display.

Curator's Guide (SSE) (2024)
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